> For the complete documentation index, see [llms.txt](https://docs.roomle.com/rubens/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.roomle.com/rubens/content-creation/scripting-course-and-resources/200_10_prerequisities.md).

# Prerequisities for Roomle Content Scripters

This document sums up recommended skills and prerequisities for scripting Roomle content (= writing component definitions). Note, that a lack in some of these skills does not mean you can't be a good scripter!

### Programming skills

* ability to design and implement algorithms
* a feeling for object oriented programming (components act as objects, including inter-component data interactions)
* knowledge of any specific API not required
* basic programming consturctions (variables, expressions, conditions, loops, arrays)
* code versioning, preferably using Git
* ability to write understandable and maintainable high quality code, that follows good practices

### 3D graphics basics

This theoretical knowledge is not essential for scripting Roomle content, but are highly recommended and advantageous to study eventually:

* RGB color space
* textures
* normal maps
* shader values: roughness, metallicity, alpha, etc.
* primitives, meshes, sketches, extrusion
  * vertices, triangles, normals, UVs
* transformations: movement, rotation

### Other non-mandatory, but advantegeous skills

* communicative knowledge of English (we have most documents and task descriptions in English, we also communicate in English or German)
  * comments and ids should be unviversally written in English
* it is an advantage to understand products' origin language (to understand manufacturer's drawings, catalogues etc.)
  * the most common language of produced configurator outside of English is German
* 3D vector algebra
  * position and normal vectors
  * transformations
  * coordinate systems
* CAD, construction, engineering
  * to understand and be able to measure in drawings, CAD models etc.
* 3D game engines
  * experience in 3D game development - Unity3D, Unreal etc.
  * because there you also bring 3D graphics to live :)


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