# Planner Callbacks
RoomleCore interface
# requestCatalogItem
CatalogItemPtr getCatalogItem(std::string aCatalogName, std::string anIdString);
requestCatalogItem(_catalogItemId: string)
# handlerSwitchedPlans
void handlerSwitchedPlans(PlanPtr oldPlan, PlanPtr newPlan);
handlerSwitchedPlans(fromPlan: Plan, toPlan: Plan) : void;
# planElementAdded
void planElementAdded(PlanCPtr aPlan, roomle::PlanElementPtr anElement);
planElementAdded(plan: Plan, element: PlanElement) : void;
# planElementChanged
void planElementChanged(PlanCPtr aPlan, roomle::PlanElementPtr anElement);
planElementChanged(plan: Plan, planObject: PlanElementViewModel): void;
# planElement3dMeshChanged
void planElement3dMeshChanged(PlanCPtr aPlan, roomle::PlanElementPtr anElement);
planElement3dMeshChanged(plan: Plan, element: PlanElement) : void;
# planObjectConfigurationLoaded
void planObjectConfigurationLoaded(PlanCPtr aPlan, roomle::PlanObjectPtr anObject,bool success);
planObjectConfigurationLoaded(plan: Plan, element: PlanElement, success: boolean): void
# planObjectConfigurationCreated
void planObjectConfigurationCreated(PlanCPtr aPlan, roomle::PlanObjectPtr anObject);
Empty implementation in frontend.
planObjectConfigurationCreated(_plan: Plan, _element: PlanObject)
# planObjectConfigurationRemoved
void planObjectConfigurationRemoved(PlanCPtr aPlan, roomle::PlanObjectPtr anObject);
planObjectConfigurationRemoved
is not implemented in frontend.
# planBoundsChanged
void planBoundsChanged(PlanCPtr aPlan, const Cube &newBounds);
planBoundsChanged(): void;
# planHistoryStateChanged
void planHistoryStateChanged(PlanCPtr aPlan);
planHistoryStateChanged() : void;
# planElementRemoved
void planElementRemoved(roomle::PlanElementPtr anElement);
planElementRemoved(element: PlanElement) : void;
# startedDrawing
void startedDrawing(PlanPtr aPlan);
startedDrawing() : void;
# stoppedDrawing
void stoppedDrawing(PlanPtr aPlan);
requestCatalogItem(_catalogItemId: string) : void;
# planCompletelyLoaded
void planCompletelyLoaded(PlanPtr aPlan);
planCompletelyLoaded(plan: Plan) : void;
# planCleared
void planCleared(PlanPtr aPlan);
planCleared() : void
# updateMesh2d
void updateMesh2d(PlanElementPtr anElement, Vector2f vertices[], size_t vertexCount, indices_t indices[], size_t indexCount );
beginConstruction() : void;
# beginConstruction
void beginConstruction(PlanElementPtr anElement) {
callPlannerCallback("beginConstruction",anElement);
}
# endConstruction
void endConstruction(PlanElementPtr anElement);
endConstruction() : void;
# addMesh
void addMesh(PlanElementPtr anElement, BaseMaterialCPtr material, std::vector<roomle::Vector3f> vertices,
std::vector<indices_t> indices, std::vector<Vector2f> uvs, std::vector<roomle::Vector3f> normals);
addMesh(planElement: PlanElement, material: any, vertices: Int32Array, indices: Int32Array, uvCoords: Float32Array, normals: Float32Array) : void;
# beginPlanConstruction
void beginPlanConstruction(PlanPtr aPlan);
beginPlanConstruction(plan: Plan) : void;
# endPlanConstruction
void endPlanConstruction(PlanPtr aPlan);
endPlanConstruction(plan: Plan) : void;
# addPlanMesh
void addPlanMesh(
PlanPtr aPlan, BaseMaterialCPtr material, std::vector<roomle::Vector3f> vertices,
std::vector<indices_t> indices, std::vector<Vector2f> uvs, std::vector<roomle::Vector3f> normals, PlanElement::Type type);
addPlanMesh(plan: Plan, material: any, vertices: Int32Array, indices: Int32Array, uvCoords: Float32Array, normals: Float32Array, type: KernelEnum) : void;