# Class: SceneRenderPass
configurator-core/src/roomle-configurator.
# Hierarchy
-
↳
SceneRenderPass
# Table of contents
# Constructors
# Properties
# Methods
# Constructors
# constructor
• new SceneRenderPass(renderPassManager
)
# Parameters
Name | Type |
---|---|
renderPassManager | RenderPassManager |
# Overrides
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:15 (opens new window)
# Properties
# drawGround
• drawGround: boolean
= true
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:7 (opens new window)
# drawWithDebugMaterial
• drawWithDebugMaterial: boolean
= false
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:8 (opens new window)
# grayDebugMaterial
• grayDebugMaterial: MeshStandardMaterial
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:9 (opens new window)
# Methods
# dispose
▸ dispose(): void
# Returns
void
# Overrides
RenderPass.dispose
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:19 (opens new window)
# render
▸ render(renderer
, _writeBuffer
, _readBuffer
, _deltaTime
, _maskActive
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
_writeBuffer | WebGLRenderTarget <Texture > |
_readBuffer | WebGLRenderTarget <Texture > |
_deltaTime | number |
_maskActive | boolean |
# Returns
void
# Inherited from
# Defined in
packages/common-core/src/webgl/renderer/pass/render-pass.ts:40 (opens new window)
# renderPass
▸ renderPass(renderer
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
# Returns
void
# Overrides
# Defined in
packages/common-core/src/webgl/renderer/pass/scene-render-pass.ts:24 (opens new window)