# Class: default

configurator-core/src/roomle-configurator..default

# Table of contents

# Constructors

# Methods

# Constructors

# constructor

new default(scene, oldEnvironment?)

# Parameters

Name Type
scene Scene
oldEnvironment? default

# Defined in

packages/common-core/src/environment/environment.ts:7 (opens new window)

# Methods

# addToScene

Abstract addToScene(): void

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:23 (opens new window)


# cleanUp

cleanUp(): void

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:38 (opens new window)


# needsBounds

Abstract needsBounds(): boolean

# Returns

boolean

# Defined in

packages/common-core/src/environment/environment.ts:15 (opens new window)


# needsCamera

Abstract needsCamera(): boolean

# Returns

boolean

# Defined in

packages/common-core/src/environment/environment.ts:17 (opens new window)


# reload

reload(): void

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:29 (opens new window)


# removeFromScene

Abstract removeFromScene(): void

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:25 (opens new window)


# showGUI

Abstract showGUI(updateCallback): void

# Parameters

Name Type
updateCallback () => void

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:27 (opens new window)


# updateBounds

updateBounds(bounds, _force?): void

# Parameters

Name Type
bounds Vector3
_force? boolean

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:34 (opens new window)


# updateCamera

updateCamera(_camera): void

# Parameters

Name Type
_camera PerspectiveCamera

# Returns

void

# Defined in

packages/common-core/src/environment/environment.ts:19 (opens new window)