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RoomleConfigurator.Internal.BlurPass

Table of contents

Constructors

Methods

Constructors

constructor

new BlurPass(blurShaderParameters?, parameters?)

Parameters

Name
Type

blurShaderParameters?

ShaderMaterialParameters

parameters?

Object

parameters.passRenderer?

PassRenderer

Methods

dispose

dispose(): void

Returns

void


render

render(renderer, renderTargets, uvMin, uvMax): void

Parameters

Name
Type

renderer

WebGLRenderer

renderTargets

WebGLRenderTarget<Texture>[]

uvMin

number[]

uvMax

number[]

Returns

void

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