RoomleConfigurator.Internal.default-20
Last updated
Last updated
..default
default
↳
• new default(creator
)
creator
string
• _creator_: string
â–¸ Editor3ChangedMesh(runtimeComponentId
, meshId
, geometryName
, meshAttributes
): void
runtimeComponentId
number
meshId
number
geometryName
string
meshAttributes
void
â–¸ Editor3dAddDockPreview(componentId
, previewId
): void
componentId
number
previewId
number
void
â–¸ Editor3dAddMesh(runtimeComponentId
, meshId
, geometryName
, environmentGeometry
, meshAttributes
, meshBuffer
): void
runtimeComponentId
number
meshId
number
geometryName
string
environmentGeometry
boolean
meshAttributes
meshBuffer
void
â–¸ Editor3dBeginConstruction(componentId
, isDeltaUpdate
): void
componentId
number
isDeltaUpdate
boolean
void
â–¸ Editor3dComponentCreated(id
, position
, eulerAngles
, isRootComponent
, parentObjectRuntimeId
): void
id
number
position
eulerAngles
isRootComponent
boolean
parentObjectRuntimeId
number
void
â–¸ Editor3dComponentDocked(componentId
, isRootComponent
, parentId
, componentPosition
, componentRotation
): void
componentId
number
isRootComponent
boolean
parentId
number
componentPosition
componentRotation
void
â–¸ Editor3dEndConstruction(id
): void
id
number
void
â–¸ Editor3dGeometryNotReady(id
): void
id
number
void
â–¸ Editor3dGeometryReady(id
): void
id
number
void
â–¸ Editor3dPlanObjectConstructionDone(planObjectId
): void
planObjectId
number
void
â–¸ Editor3dPreviewConstructionDone(componentId
, _objectId
): void
componentId
number
_objectId
number
void
â–¸ Editor3dRemoveMesh(runtimeComponentId
, meshId
): void
runtimeComponentId
number
meshId
number
void
â–¸ Editor3dSetPreviewLineAssociations(dockLines
, previewId
): void
dockLines
any
previewId
number
void
â–¸ Editor3dSetPreviewPointAssociations(dockPairs
, previewId
): void
dockPairs
any
previewId
number
void
â–¸ _changeAnimationValue(component
, parameterKey
, value
, animate
): void
component
parameterKey
string
value
string
animate
boolean
void
â–¸ changeAnimationValue(elementId
, parameterKey
, value
, applyToChildren
, animate
): void
elementId
number
parameterKey
string
value
string
applyToChildren
boolean
animate
boolean
void
â–¸ clearRootComponent(): void
void
â–¸ componentConfigurationUpdated(runtimeComponentId
, geometryChanged
): void
runtimeComponentId
number
geometryChanged
boolean
void
â–¸ componentDeleted(componentId
): void
componentId
number
void
â–¸ componentMetaUpdated(kernelComponent
): void
kernelComponent
void
â–¸ configurationLoaded(conversationId
, objectId
, componentId
, _hash
, _errors
): void
conversationId
number
objectId
number
componentId
number
_hash
string
_errors
any
void
â–¸ constructComponents(planObjectId
): void
planObjectId
number
void
â–¸ debugSceneGraph(id?
): void
id?
number
void
â–¸ dockComponentWithPosition(previewComponent
, component?
): void
previewComponent
component?
void
â–¸ finishParameterChange(resolve
, _reject
): void
resolve
() => void
_reject
() => void
void
â–¸ getBoundingBox(): Box3
Box3
â–¸ getBoundingBoxOfGeometry(): Box3
Box3
â–¸ getBoundingBoxWithPreviews(): Box3
Box3
componentId
number
ids
number
[]
â–¸ getNumberOfPossibleChildrenForComponent(componentId
): number
componentId
number
number
â–¸ hasPreviewLines(): boolean
boolean
â–¸ hasPreviews(): boolean
boolean
â–¸ isPreview(obj
): boolean
obj
boolean
â–¸ isPreviewLine(obj
): boolean
obj
boolean
â–¸ planObjectConfigurationUpdated(planObjectId
, _configuration
, _hash
, pendingDocking
): void
planObjectId
number
_configuration
string
_hash
string
pendingDocking
boolean
void
â–¸ planObjectCreated(conversationId
, planObjectId
): void
conversationId
number
planObjectId
number
void
â–¸ planObjectUpdated(planObject
, pendingDocking
): void
planObject
pendingDocking
boolean
void
â–¸ removeDockingComponent(): void
void
â–¸ removeGeometriesMergedListener(): void
void
â–¸ removePreviews(): void
void
â–¸ requestSubPartConstruction(partId
): Promise
<Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>>
partId
number
Promise
<Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>>
â–¸ sceneCleared(): void
void
â–¸ setGeometriesMergedListener(fun
): void
fun
() => void
void
â–¸ setInvalidateRenderCallback(invalidateRenderCallback
): void
invalidateRenderCallback
() => void
void
â–¸ setListener(listener
): void
listener
void
â–¸ setMergeThreshold(threshold
): void
threshold
number
void
â–¸ setRequestRenderCallback(requestRenderCallback
): void
requestRenderCallback
() => void
void
â–¸ setRequestRenderSceneUpdateCallback(requestRenderSceneUpdateCallback
): void
requestRenderSceneUpdateCallback
() => void
void
â–¸ tryToMergeComponents(): void
void
â–¸ updateAnimationParameters(elementId
, parameters
): void
elementId
number
| number
[]
parameters
void
.
• get
materialQueue(): <void
>
<void
>
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â–¸ getComponent(componentId
):
â–¸ getComponents(): []
[]
â–¸ getComponentsForIds(ids
): []
[]
â–¸ getPreviews(): []
[]
.
.
.
.
[]
.