RoomleConfigurator.Internal.StaticComponent
configurator-core/src/roomle-configurator.internal.StaticComponent
Hierarchy
↳
StaticComponent
Table of contents
Properties
Methods
Properties
animationValues
• Optional
animationValues: Map
<string
, string
>
Inherited from
RoomleComponent.animationValues
boundingBox
• boundingBox: Box3
Inherited from
boundingBoxMesh
• boundingBoxMesh: RoomleEventedMesh
Inherited from
RoomleComponent.boundingBoxMesh
geometryChanged
• geometryChanged: boolean
Inherited from
RoomleComponent.geometryChanged
glbUrl
• glbUrl: string
hash
• hash: string
Inherited from
isChildPlanObject
• isChildPlanObject: boolean
Inherited from
RoomleComponent.isChildPlanObject
isRootComponent
• isRootComponent: boolean
Inherited from
RoomleComponent.isRootComponent
loadingMesh
• loadingMesh: Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>
Inherited from
meshes
• meshes: RoomleEventedMesh
[]
Inherited from
parentObjectId
• parentObjectId: number
Inherited from
RoomleComponent.parentObjectId
roomlePosition
• roomlePosition: KernelVector3
Inherited from
RoomleComponent.roomlePosition
roomleRotation
• roomleRotation: KernelVector3
Inherited from
RoomleComponent.roomleRotation
runtimeId
• runtimeId: number
Inherited from
Methods
addMesh
▸ addMesh(mesh
, transform?
): void
Parameters
mesh
Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>
transform?
Float32Array
Returns
void
Inherited from
animateMeshes
▸ animateMeshes(aniamtion
, from
, to
, animate
, onProgressUpdate?
): void
Parameters
aniamtion
string
from
string
to
string
animate
boolean
onProgressUpdate?
() => void
Returns
void
Inherited from
computeBoundingBox
▸ computeBoundingBox(boxForMeasurements?
, useMeshes?
): void