RoomleConfigurator.Internal.StaticComponent

configurator-core/src/roomle-configurator.internal.StaticComponent

Hierarchy

Table of contents

Properties

Methods

Properties

animationValues

Optional animationValues: Map<string, string>

Inherited from

RoomleComponent.animationValues


boundingBox

boundingBox: Box3

Inherited from

RoomleComponent.boundingBox


boundingBoxMesh

boundingBoxMesh: RoomleEventedMesh

Inherited from

RoomleComponent.boundingBoxMesh


geometryChanged

geometryChanged: boolean

Inherited from

RoomleComponent.geometryChanged


glbUrl

glbUrl: string


hash

hash: string

Inherited from

RoomleComponent.hash


isChildPlanObject

isChildPlanObject: boolean

Inherited from

RoomleComponent.isChildPlanObject


isRootComponent

isRootComponent: boolean

Inherited from

RoomleComponent.isRootComponent


loadingMesh

loadingMesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Inherited from

RoomleComponent.loadingMesh


meshes

meshes: RoomleEventedMesh[]

Inherited from

RoomleComponent.meshes


parentObjectId

parentObjectId: number

Inherited from

RoomleComponent.parentObjectId


roomlePosition

roomlePosition: KernelVector3

Inherited from

RoomleComponent.roomlePosition


roomleRotation

roomleRotation: KernelVector3

Inherited from

RoomleComponent.roomleRotation


runtimeId

runtimeId: number

Inherited from

RoomleComponent.runtimeId

Methods

addMesh

addMesh(mesh, transform?): void

Parameters

Name
Type

mesh

Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

transform?

Float32Array

Returns

void

Inherited from

RoomleComponent.addMesh


animateMeshes

animateMeshes(aniamtion, from, to, animate, onProgressUpdate?): void

Parameters

Name
Type

aniamtion

string

from

string

to

string

animate

boolean

onProgressUpdate?

() => void

Returns

void

Inherited from

RoomleComponent.animateMeshes


computeBoundingBox

computeBoundingBox(boxForMeasurements?, useMeshes?): void

Parameters

Name
Type