RoomleConfigurator.Internal.PassRenderer
Last updated
configurator-core/src/roomle-configurator.internal.PassRenderer
• new PassRenderer()
▸ clear(renderer, renderTarget, clearColor?, clearAlpha?): void
renderer
WebGLRenderer
renderTarget
WebGLRenderTarget<Texture>
clearColor?
ColorRepresentation
clearAlpha?
number
void
▸ render(renderer, scene, camera, renderTarget, clearColor?, clearAlpha?): void
renderer
WebGLRenderer
scene
Scene
camera
Camera
renderTarget
WebGLRenderTarget<Texture>
clearColor?
ColorRepresentation
clearAlpha?
number
void
▸ renderScreenSpace(renderer, passMaterial, renderTarget, clearColor?, clearAlpha?): void
renderer
WebGLRenderer
passMaterial
Material
renderTarget
WebGLRenderTarget<Texture>
clearColor?
ColorRepresentation
clearAlpha?
number
void
▸ renderWithOverrideMaterial(renderer, scene, camera, overrideMaterial, renderTarget, clearColor?, clearAlpha?): void
renderer
WebGLRenderer
scene
Scene
camera
Camera
overrideMaterial
Material
renderTarget
WebGLRenderTarget<Texture>
clearColor?
ColorRepresentation
clearAlpha?
number
void
Last updated