RoomleConfigurator.Internal.default-24
Last updated
Last updated
..default
<>
↳ default
• new default(creator
, scene
, camera
, inputManager
)
creator
string
scene
Scene
camera
PerspectiveCamera
inputManager
• _creator_: string
â–¸ addComponentDragInHandler(component
): void
component
void
â–¸ addComponentHandlers(component
): void
component
void
â–¸ addEventListener(eventName
, callback
, scope
): void
eventName
number
callback
scope
any
void
â–¸ addPreviewHandlers(component
): void
component
void
â–¸ addPreviewLineHandlers(component
): void
component
void
â–¸ cancelSelection(reason
): boolean
reason
boolean
â–¸ clickComponent(component
, triggerClickCallback?
): void
component
undefined
triggerClickCallback
boolean
true
void
â–¸ disable(): void
void
â–¸ disableEvents(): void
void
â–¸ dispatchEvent(eventName
, arg?
): void
eventName
number
arg?
void
â–¸ enable(): void
void
â–¸ enableEvents(): void
void
â–¸ getSelectedRuntimeComponentIds(): number
[]
number
[]
â–¸ hasSelection(): boolean
boolean
â–¸ isDragIn(): boolean
boolean
â–¸ isDragging(): boolean
boolean
â–¸ removeEventListener(eventName
, fun
): void
eventName
number
fun
void
â–¸ setCamera(camera
): void
camera
Camera
void
â–¸ setCameraMoving(cameraMoving
): void
cameraMoving
boolean
void
â–¸ setDragIn(dragIn
, dragEvent?
): void
dragIn
boolean
dragEvent?
DragEvent
void
â–¸ setObject(object
): void
object
Object3D
<Object3DEventMap
>
void
â–¸ setRootComponentId(rootComponentId
): void
rootComponentId
number
void
â–¸ setSelectionMode(mode
): void
mode
void
â–¸ update(bounds
, rootComponentPosition
, backgroundScene
): void
bounds
Vector3
rootComponentPosition
Vector3
backgroundScene
Scene
void
.
.
<>
.
.
.
.
â–¸ getSelectionMode():
.
<>
.
.