RoomleGlbViewer.Internal.default
Last updated
Last updated
..default
↳ default
• new default(creator
, offset
)
creator
string
offset
SceneManager.constructor
• _creator_: string
â–¸ addEventListener(_listener
): void
_listener
void
â–¸ adjustCamera(position
, yaw
, pitch
, fov
): void
position
Vector3
yaw
number
pitch
number
fov
number
void
â–¸ cameraBehaviourChanged(): void
void
â–¸ changeEnvironmentMapIntensity(intensity
): void
intensity
number
void
â–¸ cleanUp(): void
void
â–¸ clearScene(): void
void
â–¸ destroy(): void
void
â–¸ enableHD(): void
void
â–¸ exportCanvasScreenshot(quality?
): Promise
<string
>
quality
number
1
Promise
<string
>
â–¸ exportImageFromCamera(filename
, shouldWaitForAssets?
): Promise
<void
>
filename
string
undefined
shouldWaitForAssets
boolean
false
Promise
<void
>
â–¸ getBounds(): Box3
Box3
â–¸ getGeometryBounds(): Box3
Box3
â–¸ getScene(): Scene
Scene
â–¸ handleEvent(evt
): void
evt
Event
void
â–¸ loadDynamicLightSetting(source
): Promise
<void
>
source
Promise
<void
>
â–¸ loadEnvMap(url
): Promise
<void
>
url
string
Promise
<void
>
â–¸ loadGLB(url
, automaticallyAdjustCamera?
, scaling?
, callback?
): Promise
<void
>
url
string
undefined
automaticallyAdjustCamera
boolean
true
scaling
Vector3
undefined
callback?
(percent
: number
) => void
undefined
Promise
<void
>
â–¸ loadSceneSettings(sceneSetting
): Promise
<void
>
sceneSetting
Promise
<void
>
â–¸ loadStaticItem(id
, callback?
): Promise
<void
>
id
string
callback?
(percent
: number
) => void
Promise
<void
>
â–¸ lockCamera(): void
void
â–¸ moveCamera(cameraParameter
): Promise
<void
>
cameraParameter
Promise
<void
>
â–¸ onElementFinished(itemsFinished
): void
itemsFinished
number
void
â–¸ onFinished(_zip
): void
_zip
any
void
â–¸ onStart(count
): void
count
number
void
â–¸ pause(): void
void
renderer?
WebGLRenderer
width?
number
height?
number
â–¸ removeEventListener(_listener
): void
_listener
void
â–¸ resume(): void
void
â–¸ sceneChanged(): void
void
â–¸ setBackgroundColor(hex
): void
hex
string
void
â–¸ setBackgroundImage(url
): void
url
string
void
â–¸ setCameraOffset(offset
): void
offset
void
â–¸ setEnvironmentMap(url?
, intensity?
, rotation?
, maxLightSources?
): void
url?
string
intensity?
number
rotation?
number
maxLightSources?
number
void
â–¸ showGUI(): void
void
â–¸ showStats(): void
void
â–¸ unlockCamera(): void
void
â–¸ updateCamera(_changeCamera?
): void
_changeCamera
boolean
true
void
â–¸ updateScene(): void
void
.
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â–¸ getCameraOffset():
.
.
â–¸ getOrthographicOffsetCamera():
.
.
.
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.
â–¸ preparePerspectiveImage(renderer?
, width?
, height?
): Promise
<>
Promise
<>
.
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