For the complete documentation index, see llms.txt. This page is also available as Markdown.

RoomleConfigurator.Internal.DenoisePass

Implemented by

Table of contents

Accessors

Methods

Accessors

inputTexture

• set inputTexture(texture): void

Parameters

Name
Type

texture

Texture

Returns

void


texture

• get texture(): Texture

Returns

Texture

Methods

dispose

▸ dispose(): void

Returns

void


render

▸ render(renderer, camera): void

Parameters

Name
Type

renderer

WebGLRenderer

camera

Camera

Returns

void


setSize

▸ setSize(width, height): void

Parameters

Name
Type

width

number

height

number

Returns

void

Last updated