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On this page
  • Disney Principled Shader
  • Blender Principled Shader
  • Autodesk Standard Surface
  • Substance PBR reference
  • glTF material definition
  • Marmoset reference
  1. Content Creation
  2. Material Definition

Resources

Disney Principled Shader

  • PBR abstraction

  • Good feature/complexity balance

  • Industry standard

Blender Principled Shader

  • Based on Disney Principled

https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/principled.html https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html

Autodesk Standard Surface

  • More features than Disney Principled

  • No real-time specifics

https://autodesk.github.io/standard-surface/ https://github.com/Autodesk/standard-surface/tree/master/reference

Substance PBR reference

https://www.substance3d.com/pbr-guide

glTF material definition

  • Minimalistic real-time features

  • Some useful material extensions are available or in development

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materials https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/ADOBE_materials_thin_transparency

Marmoset reference

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

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Last updated 1 year ago