Resources
Disney Principled Shader
PBR abstraction
Good feature/complexity balance
Industry standard
Blender Principled Shader
Based on Disney Principled
https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/principled.html https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html
Autodesk Standard Surface
More features than Disney Principled
No real-time specifics
https://autodesk.github.io/standard-surface/ https://github.com/Autodesk/standard-surface/tree/master/reference
Substance PBR reference
https://www.substance3d.com/pbr-guide
glTF material definition
Minimalistic real-time features
Some useful material extensions are available or in development
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materials https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/ADOBE_materials_thin_transparency
Marmoset reference
https://marmoset.co/posts/physically-based-rendering-and-you-can-too/
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