Roomle Documentation
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Roomle Documentation
  • Overview
  • Quick Start Guides
    • Create you first 3D Viewer & AR
    • Convert your static product into a material configurator
  • Rubens Products
    • Overview
    • Architectural overview
    • Rubens Products vs. Rubens SDK
    • Rubens 3D Viewer & AR
    • Rubens Configurator
    • Rubens Room Designer
    • Rubens Products Reference
  • Rubens SDK
    • Overview
    • Getting Started
    • Rubens Modules
    • Rubens 3D Viewer & AR
    • Rubens Configurator
    • Rubens Room Designer
    • Rubens SDK Reference
  • Rubens admin
    • Rubens Admin Help
    • Requirements & Sample products
  • Content Creation
    • Overview
    • Material Definition
      • Resources
    • Blender Addon
    • Scripting Course and Resources
    • Importer
    • IDM
    • RoomleScript Reference
  • WHATS NEW?
    • 2025
    • 2024
  • REST API
    • REST API Reference
    • Product Matching
  • Changelogs
    • Rubens Configurator Changelog
    • Rubens SDK Changelog
    • Rubens Admin Changelog
    • Material Definition Changelog
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  2. Material Definition

Resources

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Disney Principled Shader

  • PBR abstraction

  • Good feature/complexity balance

  • Industry standard

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Blender Principled Shader

  • Based on Disney Principled

https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/principled.htmlarrow-up-right https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.htmlarrow-up-right

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Autodesk Standard Surface

  • More features than Disney Principled

  • No real-time specifics

https://autodesk.github.io/standard-surface/arrow-up-right https://github.com/Autodesk/standard-surface/tree/master/referencearrow-up-right

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Substance PBR reference

https://www.substance3d.com/pbr-guidearrow-up-right

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glTF material definition

  • Minimalistic real-time features

  • Some useful material extensions are available or in development

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialsarrow-up-right https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlitarrow-up-right https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/ADOBE_materials_thin_transparencyarrow-up-right

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Marmoset reference

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/arrow-up-right

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Last updated 1 year ago

  • Disney Principled Shader
  • Blender Principled Shader
  • Autodesk Standard Surface
  • Substance PBR reference
  • glTF material definition
  • Marmoset reference