RoomleConfigurator.Internal.default-39
Last updated
Last updated
..default
default
↳
↳
• new default(creator
)
creator
string
• _creator_: string
• get
maxAnisotropy(): number
number
• set
maxAnisotropy(maxAnisotropy
): void
maxAnisotropy
number
void
• get
maxTextures(): number
number
• set
maxTextures(maxTextures
): void
maxTextures
number
void
▸ changeMaterialOfMesh(mesh
, material
, materialAttributes?
): void
mesh
Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>
material
Material
materialAttributes?
Record
<string
, string
>
void
▸ clear(): void
void
▸ getGeometry(meshId
): BufferGeometry
<NormalBufferAttributes
>
meshId
string
BufferGeometry
<NormalBufferAttributes
>
▸ removeMaterialLoadedListener(): void
void
▸ setMaterialLoadedListener(fun
): void
fun
() => void
void
.
• materialQueue: <void
>