RoomleConfigurator.Internal.SceneRenderPass
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configurator-core/src/roomle-configurator.internal.SceneRenderPass
↳ SceneRenderPass
• new SceneRenderPass(renderPassManager)
renderPassManager
• drawGround: boolean = true
• drawWithDebugMaterial: boolean = false
• grayDebugMaterial: MeshStandardMaterial
▸ dispose(): void
void
RenderPass.dispose
▸ render(renderer, _writeBuffer, _readBuffer, _deltaTime, _maskActive): void
renderer
WebGLRenderer
_writeBuffer
WebGLRenderTarget<Texture>
_readBuffer
WebGLRenderTarget<Texture>
_deltaTime
number
_maskActive
boolean
void
▸ renderPass(renderer): void
renderer
WebGLRenderer
void
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