RoomleConfigurator.Internal.SceneRenderPass
configurator-core/src/roomle-configurator.internal.SceneRenderPass
Hierarchy
↳
SceneRenderPass
Table of contents
Constructors
Properties
Methods
Constructors
constructor
• new SceneRenderPass(renderPassManager
)
Parameters
Name
Type
renderPassManager
Overrides
Properties
drawGround
• drawGround: boolean
= true
drawWithDebugMaterial
• drawWithDebugMaterial: boolean
= false
grayDebugMaterial
• grayDebugMaterial: MeshStandardMaterial
Methods
dispose
▸ dispose(): void
Returns
void
Overrides
RenderPass.dispose
render
▸ render(renderer
, _writeBuffer
, _readBuffer
, _deltaTime
, _maskActive
): void
Parameters
Name
Type
renderer
WebGLRenderer
_writeBuffer
WebGLRenderTarget
<Texture
>
_readBuffer
WebGLRenderTarget
<Texture
>
_deltaTime
number
_maskActive
boolean
Returns
void
Inherited from
renderPass
▸ renderPass(renderer
): void
Parameters
Name
Type
renderer
WebGLRenderer
Returns
void
Overrides
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