RoomleConfigurator.Internal.SceneRenderPass
configurator-core/src/roomle-configurator.internal.SceneRenderPass
Hierarchy
↳
SceneRenderPass
Table of contents
Constructors
Properties
Methods
Constructors
constructor
• new SceneRenderPass(renderPassManager)
Parameters
Name
Type
renderPassManager
Overrides
Properties
drawGround
• drawGround: boolean = true
drawWithDebugMaterial
• drawWithDebugMaterial: boolean = false
grayDebugMaterial
• grayDebugMaterial: MeshStandardMaterial
Methods
dispose
▸ dispose(): void
Returns
void
Overrides
RenderPass.dispose
render
▸ render(renderer, _writeBuffer, _readBuffer, _deltaTime, _maskActive): void
Parameters
Name
Type
renderer
WebGLRenderer
_writeBuffer
WebGLRenderTarget<Texture>
_readBuffer
WebGLRenderTarget<Texture>
_deltaTime
number
_maskActive
boolean
Returns
void
Inherited from
renderPass
▸ renderPass(renderer): void
Parameters
Name
Type
renderer
WebGLRenderer
Returns
void
Overrides
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