References
In order to ensure consistent visuals across platforms we have to create references.
Materials
some selected colors (rough…glossy)
two sided plane / doubleSided
billboard alphaCutout + doubleSided
clear glass
colored clear glass
cloudy glass
colored cloudy glass
tree leaves
semi-transparent paper rough transmission or opacity?
light-flare additive blending? emission?
Lighting
Simple one directional light
Reference HDR environment map
Object
Sphere
lte-orb (from https://pbrt.org/scenes-v3.html )
Different (real world) sizes
Scene
Floor with unit pattern
Renderer
Cycles
Unity
Unity LDRP
Three js / Pixotron
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