References

In order to ensure consistent visuals across platforms we have to create references.

Materials

  • some selected colors (rough…glossy)

  • two sided plane / doubleSided

  • billboard alphaCutout + doubleSided

  • clear glass

  • colored clear glass

  • cloudy glass

  • colored cloudy glass

  • tree leaves

  • semi-transparent paper rough transmission or opacity?

  • light-flare additive blending? emission?

Lighting

  • Simple one directional light

  • Reference HDR environment map

Object

Scene

  • Floor with unit pattern

Renderer

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