References
In order to ensure consistent visuals across platforms we have to create references.
Materials
some selected colors (rough…glossy)
two sided plane / doubleSided
billboard alphaCutout + doubleSided
clear glass
colored clear glass
cloudy glass
colored cloudy glass
tree leaves
semi-transparent paper rough transmission or opacity?
light-flare additive blending? emission?
Lighting
Simple one directional light
Reference HDR environment map
Object
Sphere
Different (real world) sizes
Scene
Floor with unit pattern
Renderer
Cycles
Unity
Unity LDRP
Three js / Pixotron
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