RoomleConfigurator.Internal.ShadowLightSource
configurator-core/src/roomle-configurator.internal.ShadowLightSource
Table of contents
Methods
Methods
_updateShadowType
▸ _updateShadowType(typeParameters, shadowScale): void
Parameters
Name
Type
typeParameters
shadowScale
number
Returns
void
addTo
▸ addTo(object): void
Parameters
Name
Type
object
Object3D<Object3DEventMap>
Returns
void
dispose
▸ dispose(): void
Returns
void
finishRenderShadow
▸ finishRenderShadow(): void
Returns
void
forceShadowUpdate
▸ forceShadowUpdate(): void
Returns
void
getOriginalLight
▸ getOriginalLight(): Light<LightShadow<Camera>>
Returns
Light<LightShadow<Camera>>
getPosition
▸ getPosition(): Vector3
Returns
Vector3
getShadowLight
▸ getShadowLight(): Light<LightShadow<Camera>>
Returns
Light<LightShadow<Camera>>
prepareRenderShadow
▸ prepareRenderShadow(): ActiveShadowLight[]
Returns
removeFrom
▸ removeFrom(object): void
Parameters
Name
Type
object
Object3D<Object3DEventMap>
Returns
void
updateBounds
▸ updateBounds(sceneBounds): void
Parameters
Name
Type
sceneBounds
Returns
void
updatePositionAndTarget
▸ updatePositionAndTarget(): void
Returns
void
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