RoomleConfigurator.Internal.ShadowLightSource

configurator-core/src/roomle-configurator.internal.ShadowLightSource

Table of contents

Methods

Methods

_updateShadowType

_updateShadowType(typeParameters, shadowScale): void

Parameters

NameType

typeParameters

shadowScale

number

Returns

void


addTo

addTo(object): void

Parameters

NameType

object

Object3D<Object3DEventMap>

Returns

void


dispose

dispose(): void

Returns

void


finishRenderShadow

finishRenderShadow(): void

Returns

void


forceShadowUpdate

forceShadowUpdate(): void

Returns

void


getOriginalLight

getOriginalLight(): Light<LightShadow<Camera>>

Returns

Light<LightShadow<Camera>>


getPosition

getPosition(): Vector3

Returns

Vector3


getShadowLight

getShadowLight(): Light<LightShadow<Camera>>

Returns

Light<LightShadow<Camera>>


prepareRenderShadow

prepareRenderShadow(): ActiveShadowLight[]

Returns

ActiveShadowLight[]


removeFrom

removeFrom(object): void

Parameters

NameType

object

Object3D<Object3DEventMap>

Returns

void


updateBounds

updateBounds(sceneBounds): void

Parameters

NameType

sceneBounds

Returns

void


updatePositionAndTarget

updatePositionAndTarget(): void

Returns

void

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