Prerequisities for Roomle Content Scripters

This document sums up recommended skills and prerequisities for scripting Roomle content (= writing component definitions). Note, that a lack in some of these skills does not mean you can't be a good scripter!

Programming skills

  • ability to design and implement algorithms

  • a feeling for object oriented programming (components act as objects, including inter-component data interactions)

  • knowledge of any specific API not required

  • basic programming consturctions (variables, expressions, conditions, loops, arrays)

  • code versioning, preferably using Git

  • ability to write understandable and maintainable high quality code, that follows good practices

3D graphics basics

This theoretical knowledge is not essential for scripting Roomle content, but are highly recommended and advantageous to study eventually:

  • RGB color space

  • textures

  • normal maps

  • shader values: roughness, metallicity, alpha, etc.

  • primitives, meshes, sketches, extrusion

    • vertices, triangles, normals, UVs

  • transformations: movement, rotation

Other non-mandatory, but advantegeous skills

  • communicative knowledge of English (we have most documents and task descriptions in English, we also communicate in English or German)

    • comments and ids should be unviversally written in English

  • it is an advantage to understand products' origin language (to understand manufacturer's drawings, catalogues etc.)

    • the most common language of produced configurator outside of English is German

  • 3D vector algebra

    • position and normal vectors

    • transformations

    • coordinate systems

  • CAD, construction, engineering

    • to understand and be able to measure in drawings, CAD models etc.

  • 3D game engines

    • experience in 3D game development - Unity3D, Unreal etc.

    • because there you also bring 3D graphics to live :)

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