RoomleConfigurator.Internal.PoissonDenoiseRenderPass
Last updated
Last updated
..PoissonDenoiseRenderPass
• new PoissonDenoiseRenderPass(width
, height
, samples
, parameters?
)
width
number
height
number
samples
number
parameters?
• _inputTexture: Texture
= null
• depthTexture: Texture
= null
• needsUpdate: boolean
= true
• normalTexture: Texture
= null
• set
inputTexture(texture
): void
texture
Texture
void
DenoisePass.inputTexture
• get
texture(): Texture
Texture
DenoisePass.texture
▸ dispose(): void
void
▸ render(renderer
, camera
): void
renderer
WebGLRenderer
camera
Camera
void
▸ renderToTarget(renderer
, camera
, renderTarget
): void
renderer
WebGLRenderer
camera
Camera
renderTarget
WebGLRenderTarget
<Texture
>
void
▸ setSize(width
, height
): void
width
number
height
number
void
▸ updateBounds(sceneClipBox
): void
sceneClipBox
Box3
void
▸ updateParameters(parameters
): void
parameters
void
▸ updateTextures(parameters
): void
parameters
void
• parameters:
.
.
.