RoomleConfigurator.Internal.PoissonDenoiseRenderPass
configurator-core/src/roomle-configurator.internal.PoissonDenoiseRenderPass
Implements
Table of contents
Constructors
Properties
Accessors
Methods
Constructors
constructor
• new PoissonDenoiseRenderPass(width, height, samples, parameters?)
Parameters
Properties
_inputTexture
• _inputTexture: Texture = null
depthTexture
• depthTexture: Texture = null
needsUpdate
• needsUpdate: boolean = true
normalTexture
• normalTexture: Texture = null
parameters
• parameters: PoissonDenoisePassParameters
Accessors
inputTexture
• set inputTexture(texture): void
Parameters
texture
Texture
Returns
void
Implementation of
DenoisePass.inputTexture
texture
• get texture(): Texture
Returns
Texture
Implementation of
DenoisePass.texture
Methods
dispose
▸ dispose(): void
Returns
void
Implementation of
render
▸ render(renderer, camera): void
Parameters
renderer
WebGLRenderer
camera
Camera
Returns
void
Implementation of
renderToTarget
▸ renderToTarget(renderer, camera, renderTarget): void
Parameters
renderer
WebGLRenderer
camera
Camera
renderTarget
WebGLRenderTarget<Texture>
Returns
void
setSize
▸ setSize(width, height): void
Parameters
width
number
height
number
Returns
void
Implementation of
updateBounds
▸ updateBounds(sceneClipBox): void
Parameters
sceneClipBox
Box3
Returns
void
updateParameters
▸ updateParameters(parameters): void
Parameters
parameters
Returns
void
updateTextures
▸ updateTextures(parameters): void
Parameters
parameters
Returns
void
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