RoomleConfigurator.Internal.PoissonDenoiseRenderPass
configurator-core/src/roomle-configurator.internal.PoissonDenoiseRenderPass
Implements
Table of contents
Constructors
Properties
Accessors
Methods
Constructors
constructor
• new PoissonDenoiseRenderPass(width
, height
, samples
, parameters?
)
Parameters
width
number
height
number
samples
number
parameters?
Properties
_inputTexture
• _inputTexture: Texture
= null
depthTexture
• depthTexture: Texture
= null
needsUpdate
• needsUpdate: boolean
= true
normalTexture
• normalTexture: Texture
= null
parameters
• parameters: PoissonDenoisePassParameters
Accessors
inputTexture
• set
inputTexture(texture
): void
Parameters
texture
Texture
Returns
void
Implementation of
DenoisePass.inputTexture
texture
• get
texture(): Texture
Returns
Texture
Implementation of
DenoisePass.texture
Methods
dispose
▸ dispose(): void
Returns
void
Implementation of
render
▸ render(renderer
, camera
): void
Parameters
renderer
WebGLRenderer
camera
Camera
Returns
void
Implementation of
renderToTarget
▸ renderToTarget(renderer
, camera
, renderTarget
): void
Parameters
renderer
WebGLRenderer
camera
Camera
renderTarget
WebGLRenderTarget
<Texture
>
Returns
void
setSize
▸ setSize(width
, height
): void
Parameters
width
number
height
number
Returns
void
Implementation of
updateBounds
▸ updateBounds(sceneClipBox
): void
Parameters
sceneClipBox
Box3
Returns
void
updateParameters
▸ updateParameters(parameters
): void
Parameters
parameters
Returns
void
updateTextures
▸ updateTextures(parameters
): void
Parameters
parameters
Returns
void
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