Roomle Documentation
  • Overview
  • Quick Start Guides
    • Create you first 3D Viewer & AR
      • Sign up & upgrade your license plan in Rubens Admin
      • Create a product for the Rubens 3D Viewer
      • Batch upload products into your catalogue
    • Convert your static product into a material configurator
  • Rubens Products
    • Overview
    • Architectural overview
    • Rubens Products vs. Rubens SDK
    • Rubens 3D Viewer & AR
      • Getting started
    • Rubens Configurator
      • Getting started
      • Integration
        • Setup the configurator
        • Listen to events
          • Request a product
          • Parts list changes
          • Analytic events
          • Button clicks
        • Trigger API functions
          • Implement custom buttons
        • How to use prices in Rubens Configurator?
          • Use the parts list for calculating prices
          • Use Rubens Price Service
          • Use your own backend for calculating prices
        • Analytics Event
          • Rubens Configurator + Google Analytics (GDPR)
        • Customise shareable links
        • Handle CORS
      • Customisation
        • Hide Bottom Bar
        • Custom parts list print
        • Enable / Disable buttons
        • Override labels
        • Skinning options
          • Colors
          • Font
        • Localization
        • Change floor material
        • Highlighting in the configurator
      • Recipes
        • Implement custom AR button
        • Add product variants
        • Parameter outside of the configurator
        • Load different products into the configurator
    • Rubens Room Designer
      • Getting started
      • Integration
        • Setup Room Designer
        • Listen to events
          • onSavePlan
        • Call 3D Scene functions
          • Trigger request plan button
        • How to use prices in Room Designer?
          • Use Rubens Price Service
          • Use your own backend for calculating prices
        • Handle CORS
      • Customisation
        • Hide Bottom Bar
        • Enable / Disable buttons
        • Override labels
        • Skinning options
          • Colors
          • Font
        • Add products from an external catalog
        • Add custom overlays (advanced)
        • Localization
      • Recipes
        • Load different plans into the scene
        • Adding items to the scene
    • Rubens Products Reference
      • Classes
        • ExposedAnalyticsCallbacks.ExposedAnalyticsCallbacks
        • ExposedApi.ExposedApi
        • ExposedApi.Internal.Connector
        • ExposedApi.Internal.ExposedApiDragGhost
        • ExposedApi.Internal.ExposedApiDragHandler
        • ExposedApi.Internal.Libs
        • ExposedApi.Internal.MessageHandler
        • ExposedApi.Internal.RoomleSdkWrapper
        • ExposedApi.Internal.SdkConnector
        • ExposedApi.Internal.SdkConnectorConfigurator
        • ExposedApi.Internal.SdkConnectorPlanner
        • ExposedApi.Internal.SdkConnectorViewer
        • ExposedApi.Internal.UiCallbacks
        • ExposedApi.Internal.default-1
        • ExposedApi.Internal.default-2
        • ExposedApi.Internal.default
        • ExposedCallbacks.ExposedCallbacks
        • RoomleConfiguratorApi.default
      • Enums
        • ExposedApi.Internal.BUTTONACTIONS
        • ExposedApi.Internal.GACATEGORY
        • ExposedApi.Internal.GACUSTOM
        • ExposedApi.Internal.SDKMODULES
        • Types.UIBUTTON
        • Types.UIELEMENTS
      • Interfaces
        • ExposedApi.Internal.Analytics
        • ExposedApi.Internal.CollectionViewComponentIcon
        • ExposedApi.Internal.CollectionViewElement
        • ExposedApi.Internal.CollectionViewUiState
        • ExposedApi.Internal.CommonUiState
        • ExposedApi.Internal.CoreData
        • ExposedApi.Internal.CoreState
        • ExposedApi.Internal.DragGhostOptions
        • ExposedApi.Internal.DragInOptions
        • ExposedApi.Internal.DragInSettings
        • ExposedApi.Internal.EmbeddingCommand
        • ExposedApi.Internal.EmbeddingResponse
        • ExposedApi.Internal.GridViewElement
        • ExposedApi.Internal.GridViewUiState
        • ExposedApi.Internal.GridViewVariantElement
        • ExposedApi.Internal.IncomingMessageBus
        • ExposedApi.Internal.KernelBoundsFormatted
        • ExposedApi.Internal.OutgoingMessageBus
        • ExposedApi.Internal.OverlayState
        • ExposedApi.Internal.ParameterGroup
        • ExposedApi.Internal.PartlistResponse
        • ExposedApi.Internal.PlannerCoreData
        • ExposedApi.Internal.PlannerUiState
        • ExposedApi.Internal.PointRect
        • ExposedApi.Internal.SampleRoom
        • ExposedApi.Internal.SceneSelection
        • ExposedApi.Internal.SharedUiState
        • ExposedApi.Internal.StoreState
        • ExposedApi.Internal.TabCategory
        • ExposedApi.Internal.Translator
        • ExposedApi.Internal.UiLabels
        • ExposedApi.Internal.UiPossibleChildTagWithKey
        • ExposedApi.Internal.UiState
        • ExposedApi.Internal.WrapLines
        • ExposedCallbacks.Labels
        • ExposedCallbacks.Price
        • ExposedCallbacks.Internal.SaveDraftPayload
        • RoomleConfiguratorApi.RoomleEmbeddingApiKeys
        • Types.ConfiguratorSettings
        • Types.CustomViewSettingsForIframe
        • Types.CustomViewSettingsForOverlay
        • Types.CustomViews
        • Types.CustomViewsCallbacks
        • Types.EmbeddingSkin
        • Types.HelpCenterSetting
        • Types.ThumbnailsSettings
        • Types.UiInitData
        • Types.UiState
        • Types.VariantsMap
        • Types.Internal.CustomTutorialTranslation
        • Types.Internal.CustomViewSettingsBase
        • Types.Internal.PartlistPrintPayload
        • Types.Internal.SidebarEventTypes
        • Types.Internal.UiFeatureFlags
      • Modules
        • ExposedAnalyticsCallbacks
        • ExposedApi.Internal
        • ExposedApi
        • ExposedCallbacks.Internal
        • ExposedCallbacks
        • RoomleConfiguratorApi
        • Types.Internal
        • Types
      • Translate-labels
  • Rubens SDK
    • Overview
    • Getting Started
    • Rubens Modules
    • Rubens GLB Viewer
      • Getting started
      • Scene Customisation
        • Environment
        • Transparent Background
    • Rubens Configurator
      • Getting Started
      • Configurator Concepts
      • Listen to events
      • Control 3D Scene
      • Scene Customisation
        • Environment
        • Transparent Background
      • Different types of configurations
      • How to change a configuration
    • Rubens Planner (Room Designer)
      • Getting started
      • Listen to events
      • Control 3D Scene
      • Scene Customisation
        • Environment
        • Transparent Background
    • Rubens SDK Reference
      • Classes
        • EnvironmentDynamicEnvironmentSettingLoader.default
        • LightsettingDynamicLightSettingLoader.default
        • SceneSettingsLoader.default
        • Configurator.Configurator
        • Configurator.Internal.CommunicationInterface
        • Configurator.Internal.GlobalCallback
        • Configurator.Internal.MainThreadToWorker
        • Configurator.Internal.RoomleError
        • Configurator.Internal.UiCallback
        • Configurator.Internal.default-1
        • Configurator.Internal.default-2
        • Configurator.Internal.default-3
        • Configurator.Internal.default-4
        • Configurator.Internal.default-5
        • Configurator.Internal.default-6
        • Configurator.Internal.default-7
        • Configurator.Internal.default-8
        • Configurator.Internal.default-9
        • Configurator.Internal.default
        • RoomleConfigurator.Internal.AORenderPass
        • RoomleConfigurator.Internal.AbstractModel
        • RoomleConfigurator.Internal.AbstractModelWrapper
        • RoomleConfigurator.Internal.BakedGroundContactShadowPass
        • RoomleConfigurator.Internal.BaseMaterial
        • RoomleConfigurator.Internal.BlendAoAndAShadowMaterial
        • RoomleConfigurator.Internal.BlendAoPassDepthMaterial
        • RoomleConfigurator.Internal.BlurPass
        • RoomleConfigurator.Internal.CameraUpdate
        • RoomleConfigurator.Internal.CopyTransformMaterial
        • RoomleConfigurator.Internal.DebugPass
        • RoomleConfigurator.Internal.EMSConstant
        • RoomleConfigurator.Internal.EmsArray
        • RoomleConfigurator.Internal.EmsList
        • RoomleConfigurator.Internal.EnvironmentMapDecodeMaterial
        • RoomleConfigurator.Internal.GBufferMaterialCache
        • RoomleConfigurator.Internal.GBufferRenderPass
        • RoomleConfigurator.Internal.GroundContactCamera
        • RoomleConfigurator.Internal.GroundReflectionIntensityMaterial
        • RoomleConfigurator.Internal.GroundReflectionPass
        • RoomleConfigurator.Internal.InputEvent
        • RoomleConfigurator.Internal.KernelAtticArray
        • RoomleConfigurator.Internal.KernelObjectConfigurationArray
        • RoomleConfigurator.Internal.KernelPlanObjectList
        • RoomleConfigurator.Internal.LightSample
        • RoomleConfigurator.Internal.LightSource
        • RoomleConfigurator.Internal.LinearDepthRenderMaterial
        • RoomleConfigurator.Internal.NormalAndDepthRenderMaterial
        • RoomleConfigurator.Internal.ObjectRenderCache
        • RoomleConfigurator.Internal.ObjectToWallLineArray
        • RoomleConfigurator.Internal.OccurrenceMap
        • RoomleConfigurator.Internal.OutlinePass
        • RoomleConfigurator.Internal.OutlineRenderer
        • RoomleConfigurator.Internal.Panel
        • RoomleConfigurator.Internal.PassRenderer
        • RoomleConfigurator.Internal.PlanObjectList
        • RoomleConfigurator.Internal.PlanObjectPtr
        • RoomleConfigurator.Internal.PointArray
        • RoomleConfigurator.Internal.PoissonDenoiseRenderPass
        • RoomleConfigurator.Internal.PostProcessingMaterialPlugin
        • RoomleConfigurator.Internal.PromiseQueue
        • RoomleConfigurator.Internal.RenderCacheManager
        • RoomleConfigurator.Internal.RenderCacheMapItem
        • RoomleConfigurator.Internal.RenderPass
        • RoomleConfigurator.Internal.RenderPassManager
        • RoomleConfigurator.Internal.RoomLightSourceDistributionArray
        • RoomleConfigurator.Internal.RoomleWebGLRenderer
        • RoomleConfigurator.Internal.SceneEventInfo
        • RoomleConfigurator.Internal.SceneRenderPass
        • RoomleConfigurator.Internal.SceneRenderer
        • RoomleConfigurator.Internal.SceneRendererGUI
        • RoomleConfigurator.Internal.SceneVolume
        • RoomleConfigurator.Internal.ScreenSpaceShadowMapPass
        • RoomleConfigurator.Internal.SelectionHandlerEvent
        • RoomleConfigurator.Internal.ShadowAndAoPass
        • RoomleConfigurator.Internal.ShadowGroundPlane
        • RoomleConfigurator.Internal.ShadowMapPassOverrideMaterialCache
        • RoomleConfigurator.Internal.ShadowTypeConfiguration
        • RoomleConfigurator.Internal.default-1
        • RoomleConfigurator.Internal.default-10
        • RoomleConfigurator.Internal.default-11
        • RoomleConfigurator.Internal.default-12
        • RoomleConfigurator.Internal.default-13
        • RoomleConfigurator.Internal.default-14
        • RoomleConfigurator.Internal.default-15
        • RoomleConfigurator.Internal.default-16
        • RoomleConfigurator.Internal.default-17
        • RoomleConfigurator.Internal.default-18
        • RoomleConfigurator.Internal.default-19
        • RoomleConfigurator.Internal.default-2
        • RoomleConfigurator.Internal.default-20
        • RoomleConfigurator.Internal.default-21
        • RoomleConfigurator.Internal.default-22
        • RoomleConfigurator.Internal.default-23
        • RoomleConfigurator.Internal.default-24
        • RoomleConfigurator.Internal.default-25
        • RoomleConfigurator.Internal.default-26
        • RoomleConfigurator.Internal.default-27
        • RoomleConfigurator.Internal.default-28
        • RoomleConfigurator.Internal.default-29
        • RoomleConfigurator.Internal.default-3
        • RoomleConfigurator.Internal.default-30
        • RoomleConfigurator.Internal.default-31
        • RoomleConfigurator.Internal.default-32
        • RoomleConfigurator.Internal.default-33
        • RoomleConfigurator.Internal.default-34
        • RoomleConfigurator.Internal.default-35
        • RoomleConfigurator.Internal.default-36
        • RoomleConfigurator.Internal.default-37
        • RoomleConfigurator.Internal.default-38
        • RoomleConfigurator.Internal.default-39
        • RoomleConfigurator.Internal.default-4
        • RoomleConfigurator.Internal.default-40
        • RoomleConfigurator.Internal.default-41
        • RoomleConfigurator.Internal.default-42
        • RoomleConfigurator.Internal.default-43
        • RoomleConfigurator.Internal.default-44
        • RoomleConfigurator.Internal.default-45
        • RoomleConfigurator.Internal.default-46
        • RoomleConfigurator.Internal.default-47
        • RoomleConfigurator.Internal.default-48
        • RoomleConfigurator.Internal.default-49
        • RoomleConfigurator.Internal.default-5
        • RoomleConfigurator.Internal.default-50
        • RoomleConfigurator.Internal.default-51
        • RoomleConfigurator.Internal.default-52
        • RoomleConfigurator.Internal.default-53
        • RoomleConfigurator.Internal.default-54
        • RoomleConfigurator.Internal.default-55
        • RoomleConfigurator.Internal.default-6
        • RoomleConfigurator.Internal.default-7
        • RoomleConfigurator.Internal.default-8
        • RoomleConfigurator.Internal.default-9
        • RoomleConfigurator.Internal.default
        • RoomleConfigurator.default
        • ServicesConfiguratorUiCallback.Internal.AddOnSpotArray-1
        • ServicesConfiguratorUiCallback.Internal.AddOnSpotArray
        • ServicesConfiguratorUiCallback.Internal.CatalogItem
        • ServicesConfiguratorUiCallback.Internal.CatalogItemPtrList
        • ServicesConfiguratorUiCallback.Internal.ComponentArray-1
        • ServicesConfiguratorUiCallback.Internal.ComponentArray
        • ServicesConfiguratorUiCallback.Internal.ConfigurationArray-1
        • ServicesConfiguratorUiCallback.Internal.ConfigurationArray
        • ServicesConfiguratorUiCallback.Internal.ConstructionObject
        • ServicesConfiguratorUiCallback.Internal.ConstructionObjectSet
        • ServicesConfiguratorUiCallback.Internal.DockPairToLineArray-1
        • ServicesConfiguratorUiCallback.Internal.DockPairToLineArray
        • ServicesConfiguratorUiCallback.Internal.DockPairToPointArray-1
        • ServicesConfiguratorUiCallback.Internal.DockPairToPointArray
        • ServicesConfiguratorUiCallback.Internal.EMSReference
        • ServicesConfiguratorUiCallback.Internal.EmsSet
        • ServicesConfiguratorUiCallback.Internal.ExternalReference
        • ServicesConfiguratorUiCallback.Internal.Floor
        • ServicesConfiguratorUiCallback.Internal.FloorMaterial
        • ServicesConfiguratorUiCallback.Internal.IntArray-1
        • ServicesConfiguratorUiCallback.Internal.IntArray
        • ServicesConfiguratorUiCallback.Internal.LongArray
        • ServicesConfiguratorUiCallback.Internal.Node
        • ServicesConfiguratorUiCallback.Internal.ObjectGroup
        • ServicesConfiguratorUiCallback.Internal.ParamKeyValuePairArray-1
        • ServicesConfiguratorUiCallback.Internal.ParamKeyValuePairArray
        • ServicesConfiguratorUiCallback.Internal.ParameterArray-1
        • ServicesConfiguratorUiCallback.Internal.ParameterArray
        • ServicesConfiguratorUiCallback.Internal.ParameterGroupArray-1
        • ServicesConfiguratorUiCallback.Internal.ParameterGroupArray
        • ServicesConfiguratorUiCallback.Internal.ParameterValueArray-1
        • ServicesConfiguratorUiCallback.Internal.ParameterValueArray
        • ServicesConfiguratorUiCallback.Internal.PartArray-1
        • ServicesConfiguratorUiCallback.Internal.PartArray
        • ServicesConfiguratorUiCallback.Internal.PartListParameterArray-1
        • ServicesConfiguratorUiCallback.Internal.PartListParameterArray
        • ServicesConfiguratorUiCallback.Internal.Plan
        • ServicesConfiguratorUiCallback.Internal.PlanElement
        • ServicesConfiguratorUiCallback.Internal.PlanImage
        • ServicesConfiguratorUiCallback.Internal.PlanMeasure
        • ServicesConfiguratorUiCallback.Internal.PlanModelViewHelper
        • ServicesConfiguratorUiCallback.Internal.PlanObjectObjectSet
        • ServicesConfiguratorUiCallback.Internal.PlanObjectPtrList
        • ServicesConfiguratorUiCallback.Internal.PlanObjectPtrVector
        • ServicesConfiguratorUiCallback.Internal.PlanText
        • ServicesConfiguratorUiCallback.Internal.PointArray
        • ServicesConfiguratorUiCallback.Internal.PossibleChildArray-1
        • ServicesConfiguratorUiCallback.Internal.PossibleChildArray
        • ServicesConfiguratorUiCallback.Internal.RangeArray-1
        • ServicesConfiguratorUiCallback.Internal.RangeArray
        • ServicesConfiguratorUiCallback.Internal.SizeTArray
        • ServicesConfiguratorUiCallback.Internal.StringArray
        • ServicesConfiguratorUiCallback.Internal.UnitMeasureFormatter-1
        • ServicesConfiguratorUiCallback.Internal.UnitMeasureFormatter
        • ServicesConfiguratorUiCallback.Internal.VariableArray-1
        • ServicesConfiguratorUiCallback.Internal.VariableArray
        • ServicesConfiguratorUiCallback.Internal.VariantArray-1
        • ServicesConfiguratorUiCallback.Internal.VariantArray
        • ServicesConfiguratorUiCallback.Internal.Vector2fArray
        • ServicesConfiguratorUiCallback.Internal.Wall
        • ServicesConfiguratorUiCallback.Internal.WallMaterial
        • ServicesConfiguratorUiCallback.default
        • GlbViewer.GlbViewer
        • RoomleGlbViewer.GlbViewerUiCallbacks
        • RoomleGlbViewer.Internal.default-1
        • RoomleGlbViewer.Internal.default-2
        • RoomleGlbViewer.Internal.default-3
        • RoomleGlbViewer.Internal.default
        • RoomleGlbViewer.default
        • Planner.Planner
        • RoomlePlanner.Internal.PlannerSelectionHandlerEvent
        • RoomlePlanner.Internal.SceneEventInfo
        • RoomlePlanner.Internal.default-1
        • RoomlePlanner.Internal.default-10
        • RoomlePlanner.Internal.default-11
        • RoomlePlanner.Internal.default-12
        • RoomlePlanner.Internal.default-13
        • RoomlePlanner.Internal.default-14
        • RoomlePlanner.Internal.default-15
        • RoomlePlanner.Internal.default-16
        • RoomlePlanner.Internal.default-17
        • RoomlePlanner.Internal.default-18
        • RoomlePlanner.Internal.default-19
        • RoomlePlanner.Internal.default-2
        • RoomlePlanner.Internal.default-20
        • RoomlePlanner.Internal.default-21
        • RoomlePlanner.Internal.default-22
        • RoomlePlanner.Internal.default-23
        • RoomlePlanner.Internal.default-24
        • RoomlePlanner.Internal.default-3
        • RoomlePlanner.Internal.default-4
        • RoomlePlanner.Internal.default-5
        • RoomlePlanner.Internal.default-6
        • RoomlePlanner.Internal.default-7
        • RoomlePlanner.Internal.default-8
        • RoomlePlanner.Internal.default-9
        • RoomlePlanner.Internal.default
        • RoomlePlanner.default
        • RoomlePlannerUiCallback.default
        • TypingsKernel.Internal.BindingError
        • TypingsKernel.Internal.InternalError
        • TypingsKernel.Internal.UnboundTypeError
      • Enums
        • UtilsShims.WINDOWEVENT
        • Configurator.Internal.ASSETKEYS
        • Configurator.Internal.ERRORCODES
        • Configurator.Internal.PROMISECATEGORY
        • Configurator.Internal.RAPIPATHS
        • Configurator.Internal.SHORTTYPES
        • Configurator.Internal.WORKERMESSAGE
        • RoomleConfigurator.PARAMETERUPDATETYPE
        • RoomleConfigurator.Internal.BASECONTEXT
        • RoomleConfigurator.Internal.DrawingType
        • RoomleConfigurator.Internal.INPUTEVENTTYPE
        • RoomleConfigurator.Internal.INTERSECTIONMODE
        • RoomleConfigurator.Internal.KERNELTYPE
        • RoomleConfigurator.Internal.PARAMETERKERNELTYPE
        • RoomleConfigurator.Internal.RenderMode
        • RoomleConfigurator.Internal.ResizingAnchor
        • RoomleConfigurator.Internal.SELECTIONMODE
        • RoomleConfigurator.Internal.STATE-1
        • RoomleConfigurator.Internal.STATE-2
        • RoomleConfigurator.Internal.STATE
        • RoomleConfigurator.Internal.SnapMode
        • ServicesConfiguratorUiCallback.Internal.MaterialSourceType
        • ServicesConfiguratorUiCallback.Internal.PlanElementType
        • ServicesConfiguratorUiCallback.Internal.PlanObjectSide
        • ServicesConfiguratorUiCallback.Internal.Type-1
        • ServicesConfiguratorUiCallback.Internal.Type
        • ServicesConfiguratorUiCallback.Internal.Unit-1
        • ServicesConfiguratorUiCallback.Internal.Unit
        • ServicesConfiguratorUiCallback.Internal.UnitStringType-1
        • ServicesConfiguratorUiCallback.Internal.UnitStringType
        • ServicesConfiguratorUiCallback.Internal.UnitType-1
        • ServicesConfiguratorUiCallback.Internal.UnitType
        • RoomlePlanner.Internal.MODE
        • RoomlePlanner.Internal.PLANNERSCENEEVENTSTATE
        • TypingsKernel.DIMENSIONINGTYPE
        • TypingsKernel.ExportType
        • TypingsKernel.Internal.PARAMETERUNITTYPES
        • TypingsRapiTypes.MAILTYPE
        • TypingsRapiTypes.RAPIADDITIONALCONTENTS
        • TypingsRapiTypes.RAPITEXTURETYPE
        • TypingsRapiTypes.RapiFavoriteType
      • Interfaces
        • CommonInterfaces.Base64Image
        • CommonInterfaces.CanvasOffset
        • CommonInterfaces.Position2
        • CommonInterfaces.Position3
        • EnvironmentDynamicEnvironmentSettingLoader.EnvironmentDetails
        • EnvironmentDynamicEnvironmentSettingLoader.EnvironmentSetting
        • LightsettingDynamicLightSettingLoader.DynamicLight
        • LightsettingDynamicLightSettingLoader.DynamicLightSettingSource
        • SceneSettingsLoader.SceneSettings
        • UtilsShims.CommonInitData
        • UtilsShims.ConfiguratorInitData
        • UtilsShims.FeatureFlags
        • UtilsShims.GlobalInitDataDefinition
        • UtilsShims.InitDataDefinition
        • UtilsShims.PlannerInitData
        • Configurator.Internal.AppState
        • Configurator.Internal.CommunicationInterfaceCallback
        • Configurator.Internal.Context
        • Configurator.Internal.CustomShadingParameters
        • Configurator.Internal.ExternalEmbeddable
        • Configurator.Internal.ExternalObjectApiConfiguration
        • Configurator.Internal.ExternalObjectDebugConfiguration
        • Configurator.Internal.ExternalObjectMaterialConfiguration
        • Configurator.Internal.ExternalObjectUiConfiguration
        • Configurator.Internal.ExternalObjectUiSliderRange
        • Configurator.Internal.FetchOptions
        • Configurator.Internal.KernelMessageMetaInfo
        • Configurator.Internal.LifeCycleCallbacks
        • Configurator.Internal.ListenersMap
        • Configurator.Internal.NetworkRequestValidations
        • Configurator.Internal.QueuedElement
        • Configurator.Internal.RapiError
        • Configurator.Internal.RapiRelationDefinition
        • Configurator.Internal.SaveOptions
        • RoomleConfigurator.Internal.AOPassParameters
        • RoomleConfigurator.Internal.AORenderPassParameters
        • RoomleConfigurator.Internal.ActiveShadowLight
        • RoomleConfigurator.Internal.Anchor
        • RoomleConfigurator.Internal.AtticDimension
        • RoomleConfigurator.Internal.BakedGroundContactShadowConstructorParameters
        • RoomleConfigurator.Internal.BakedGroundContactShadowParameters
        • RoomleConfigurator.Internal.BlendAoAndAShadowMaterialParameters
        • RoomleConfigurator.Internal.BlendAoPassDepthMaterialParameters
        • RoomleConfigurator.Internal.CameraParameter
        • RoomleConfigurator.Internal.CameraTarget
        • RoomleConfigurator.Internal.ChildEntityMode
        • RoomleConfigurator.Internal.CleanupOptions
        • RoomleConfigurator.Internal.CommonConfiguratorKernelCallbackI
        • RoomleConfigurator.Internal.ComponentEventInfo
        • RoomleConfigurator.Internal.ConfigurationLoadedResponse
        • RoomleConfigurator.Internal.ConfiguratorDebugAPI
        • RoomleConfigurator.Internal.ConfiguratorKernelAccessCallbackI
        • RoomleConfigurator.Internal.ConfiguratorKernelCallbackI
        • RoomleConfigurator.Internal.ConfiguratorViewModelCallbackI
        • RoomleConfigurator.Internal.ContinuousDrawingManager
        • RoomleConfigurator.Internal.CopyTransformMaterialParameters
        • RoomleConfigurator.Internal.DenoisePass
        • RoomleConfigurator.Internal.DimensionDefinition
        • RoomleConfigurator.Internal.DynamicPassUpdateRequirements
        • RoomleConfigurator.Internal.EMSReference
        • RoomleConfigurator.Internal.EnvMapParams
        • RoomleConfigurator.Internal.EnvironmentMapResult
        • RoomleConfigurator.Internal.ExternalElement
        • RoomleConfigurator.Internal.ExternalMeta
        • RoomleConfigurator.Internal.ExternalObjectContour
        • RoomleConfigurator.Internal.ExternalObjectGroup
        • RoomleConfigurator.Internal.ExternalObjectGroupPosition
        • RoomleConfigurator.Internal.ExternalObjectLoadConfiguration
        • RoomleConfigurator.Internal.ExternalObjectRootModule
        • RoomleConfigurator.Internal.ExternalObjectSegment
        • RoomleConfigurator.Internal.GBufferNormalDepthMaterialParameters
        • RoomleConfigurator.Internal.GBufferParameters
        • RoomleConfigurator.Internal.GBufferRenderTargetsParameters
        • RoomleConfigurator.Internal.GBufferTextures
        • RoomleConfigurator.Internal.GLTFScene
        • RoomleConfigurator.Internal.GlobalAPI
        • RoomleConfigurator.Internal.GroundReflectionConstructorParameters
        • RoomleConfigurator.Internal.GroundReflectionIntensityMaterialParameters
        • RoomleConfigurator.Internal.GroundReflectionParameters
        • RoomleConfigurator.Internal.HomagIxArticleParams
        • RoomleConfigurator.Internal.HomagIxHeaderParams
        • RoomleConfigurator.Internal.HomagIxOrderParams
        • RoomleConfigurator.Internal.InputEventAttatchment
        • RoomleConfigurator.Internal.KernelAccessCallbackI
        • RoomleConfigurator.Internal.KernelAttic
        • RoomleConfigurator.Internal.KernelFloor
        • RoomleConfigurator.Internal.KernelFloorMaterial
        • RoomleConfigurator.Internal.KernelObject
        • RoomleConfigurator.Internal.KernelObjectConfiguration
        • RoomleConfigurator.Internal.KernelRoomWall
        • RoomleConfigurator.Internal.KernelUnitFormatter
        • RoomleConfigurator.Internal.KernelUtilityForUi
        • RoomleConfigurator.Internal.KernelWall
        • RoomleConfigurator.Internal.KernelWallMaterial
        • RoomleConfigurator.Internal.LightSourceConfiguration
        • RoomleConfigurator.Internal.Listener
        • RoomleConfigurator.Internal.ListenerCallback
        • RoomleConfigurator.Internal.ListenersMap
        • RoomleConfigurator.Internal.LutImageDefinition
        • RoomleConfigurator.Internal.LutPassParameters
        • RoomleConfigurator.Internal.MeasurementBase
        • RoomleConfigurator.Internal.MessageObject
        • RoomleConfigurator.Internal.NodePlanObject
        • RoomleConfigurator.Internal.Object3DRoomleEventMap
        • RoomleConfigurator.Internal.ObjectCacheData
        • RoomleConfigurator.Internal.ObjectCacheEntry
        • RoomleConfigurator.Internal.ObjectMeasurements
        • RoomleConfigurator.Internal.ObjectToWallLine
        • RoomleConfigurator.Internal.OffsetCamera
        • RoomleConfigurator.Internal.OrthographicOffsetCamera
        • RoomleConfigurator.Internal.OutlineParameters
        • RoomleConfigurator.Internal.OutlinePassParameters
        • RoomleConfigurator.Internal.OutlineRendererParameters
        • RoomleConfigurator.Internal.PerspectiveOffsetCamera
        • RoomleConfigurator.Internal.Plan
        • RoomleConfigurator.Internal.PlanElement
        • RoomleConfigurator.Internal.PlanInteractionHandler
        • RoomleConfigurator.Internal.PlanMeasure
        • RoomleConfigurator.Internal.PlanModelViewHelper
        • RoomleConfigurator.Internal.PlanNode
        • RoomleConfigurator.Internal.PlanObject
        • RoomleConfigurator.Internal.PlanOverview
        • RoomleConfigurator.Internal.PlannerKernelCallbackI
        • RoomleConfigurator.Internal.PluginConfigMap
        • RoomleConfigurator.Internal.PoissonDenoiseParameters
        • RoomleConfigurator.Internal.PoissonDenoisePassParameters
        • RoomleConfigurator.Internal.PrepareImageOptions
        • RoomleConfigurator.Internal.PreviewComponent
        • RoomleConfigurator.Internal.PreviewLineComponent
        • RoomleConfigurator.Internal.PreviewLineSegment
        • RoomleConfigurator.Internal.PromiseExecutor
        • RoomleConfigurator.Internal.Rectangle
        • RoomleConfigurator.Internal.RectangleReferencePoints
        • RoomleConfigurator.Internal.RenderCache
        • RoomleConfigurator.Internal.RoomLightSourceDistribution
        • RoomleConfigurator.Internal.RoomleComponent
        • RoomleConfigurator.Internal.RoomleComponentFactory
        • RoomleConfigurator.Internal.RoomleToolsCoreUICallback
        • RoomleConfigurator.Internal.RubensAPI
        • RoomleConfigurator.Internal.SavedIdbData
        • RoomleConfigurator.Internal.ScenePlugin
        • RoomleConfigurator.Internal.ScenePluginHooks
        • RoomleConfigurator.Internal.SceneRendererChangeParameters
        • RoomleConfigurator.Internal.SceneRendererParameters
        • RoomleConfigurator.Internal.ScreenSpaceShadowMapConstructorParameters
        • RoomleConfigurator.Internal.ScreenSpaceShadowMapParameters
        • RoomleConfigurator.Internal.ScriptData
        • RoomleConfigurator.Internal.ShadowAndAoPassConstructorParameters
        • RoomleConfigurator.Internal.ShadowAndAoPassParameters
        • RoomleConfigurator.Internal.ShadowAndAoPassSettings
        • RoomleConfigurator.Internal.ShadowGroundPlaneParameters
        • RoomleConfigurator.Internal.ShadowLightSource
        • RoomleConfigurator.Internal.ShadowParameters
        • RoomleConfigurator.Internal.ShadowTypeParameters
        • RoomleConfigurator.Internal.StaticComponent
        • RoomleConfigurator.Internal.SubComponentWaiter
        • RoomleConfigurator.Internal.ToolsCoreContextCallback
        • RoomleConfigurator.Internal.ToolsCoreInterface
        • RoomleConfigurator.Internal.WallSide
        • RoomleConfigurator.Internal.PassUpdateStates
        • ServicesConfiguratorUiCallback.UIComponentInfo
        • ServicesConfiguratorUiCallback.Internal.ConfiguratorDebugCallbacks
        • ServicesConfiguratorUiCallback.Internal.ConfiguratorKernelContainer
        • ServicesConfiguratorUiCallback.Internal.KernelCube
        • ServicesConfiguratorUiCallback.Internal.PlannerKernelContainer
        • ServicesConfiguratorUiCallback.Internal.WallExtensionType
        • RoomleGlbViewer.RenderEntry
        • RoomleGlbViewer.Internal.GLBRenderWorkerListener
        • RoomleGlbViewer.Internal.RenderCameraInformation
        • RoomlePlanner.BatchPaintMaterial
        • RoomlePlanner.InteractionOptions
        • RoomlePlanner.RoomlePlannerCallback
        • RoomlePlanner.SceneEvents
        • RoomlePlanner.WallDefinition
        • RoomlePlanner.Internal.ConstructionMeasurements
        • RoomlePlanner.Internal.ConstructionPlanObject
        • RoomlePlanner.Internal.ExternalObjectAPI
        • RoomlePlanner.Internal.FloorAreaData
        • RoomlePlanner.Internal.LeftOrRightWallSide
        • RoomlePlanner.Internal.LocalStorageEntry
        • RoomlePlanner.Internal.PlanObjectEventInfo
        • RoomlePlanner.Internal.PrepareImageOptionsPlanner
        • RoomlePlanner.Internal.Store
        • RoomlePlanner.Internal.WallPlanObject
        • RoomlePlannerUiCallback.SelectionPayload
        • RoomlePlannerUiCallback.Internal.ConstructionMeasurementsTransferable
        • RoomlePlannerUiCallback.Internal.ExternalObjectUiCallback
        • RoomlePlannerUiCallback.Internal.ObjectMeasurementsTransferable
        • RoomlePlannerUiCallback.Internal.PlanObjectPosition
        • TypingsKernel.AddOnSpot
        • TypingsKernel.AssetRequest
        • TypingsKernel.AssetResponse
        • TypingsKernel.AssetType
        • TypingsKernel.ConfigurationExporter
        • TypingsKernel.ConfigurationObject
        • TypingsKernel.ConfiguratorKernelClass
        • TypingsKernel.DebugClient
        • TypingsKernel.DebugValueMapChange
        • TypingsKernel.DebugValueMapDump
        • TypingsKernel.Dimensioning
        • TypingsKernel.DockLine
        • TypingsKernel.DockPair
        • TypingsKernel.DockingLineSegment
        • TypingsKernel.EmscriptenList
        • TypingsKernel.EmscriptenMap
        • TypingsKernel.ExternalAttributeInformation
        • TypingsKernel.ExternalModuleInformation
        • TypingsKernel.HomagIxArticleData
        • TypingsKernel.KernelActionValue
        • TypingsKernel.KernelAddOnSpot
        • TypingsKernel.KernelAnimation
        • TypingsKernel.KernelAnimationAction
        • TypingsKernel.KernelCatalogItem
        • TypingsKernel.KernelComponent
        • TypingsKernel.KernelComponentTypeDto
        • TypingsKernel.KernelConfiguration
        • TypingsKernel.KernelConfigurationLoadedData
        • TypingsKernel.KernelContainer
        • TypingsKernel.KernelCube
        • TypingsKernel.KernelDockPairToLine
        • TypingsKernel.KernelDockPairToPoint
        • TypingsKernel.KernelEnum
        • TypingsKernel.KernelExternalObjectDocking
        • TypingsKernel.KernelMatrix4
        • TypingsKernel.KernelMeshAnimation
        • TypingsKernel.KernelMeshAttributes
        • TypingsKernel.KernelMeshBuffer
        • TypingsKernel.KernelObjectInformation
        • TypingsKernel.KernelObjectPtrList
        • TypingsKernel.KernelParamKeyValuePair
        • TypingsKernel.KernelParameter
        • TypingsKernel.KernelParameterGroup
        • TypingsKernel.KernelParameterValue
        • TypingsKernel.KernelPart
        • TypingsKernel.KernelPartList
        • TypingsKernel.KernelPartListParameter
        • TypingsKernel.KernelPartListPrice
        • TypingsKernel.KernelPlanObject
        • TypingsKernel.KernelPlanObjectBase
        • TypingsKernel.KernelPlanObjectComponent
        • TypingsKernel.KernelPossibleChild
        • TypingsKernel.KernelRange
        • TypingsKernel.KernelValue
        • TypingsKernel.KernelVariable
        • TypingsKernel.KernelVariant
        • TypingsKernel.KernelVector2f
        • TypingsKernel.KernelVector3
        • TypingsKernel.KernelVector3f
        • TypingsKernel.KernelViewType
        • TypingsKernel.ObjectConfigurationType
        • TypingsKernel.ObjectGroupPtr
        • TypingsKernel.ParamterKeyValue
        • TypingsKernel.PlanObject
        • TypingsKernel.UiKernelParameter
        • TypingsKernel.UiKernelRange
        • TypingsKernel.UiPlanObject
        • TypingsKernel.UiPossibleChild
        • TypingsKernel.UiPossibleChildTag
        • TypingsKernel.VariantsList
        • TypingsKernel.WasmDbEntry
        • TypingsRapiTypes.AdditionalInfo
        • TypingsRapiTypes.Asset
        • TypingsRapiTypes.AssetItem
        • TypingsRapiTypes.Element
        • TypingsRapiTypes.LinksCollection
        • TypingsRapiTypes.RapiAdditionalContent
        • TypingsRapiTypes.RapiAuth
        • TypingsRapiTypes.RapiBaseColor
        • TypingsRapiTypes.RapiCatalog
        • TypingsRapiTypes.RapiComponent
        • TypingsRapiTypes.RapiConfiguration
        • TypingsRapiTypes.RapiConfigurationEnhanced
        • TypingsRapiTypes.RapiConfiguratorSettings
        • TypingsRapiTypes.RapiElement
        • TypingsRapiTypes.RapiFavorite
        • TypingsRapiTypes.RapiItem
        • TypingsRapiTypes.RapiJson
        • TypingsRapiTypes.RapiJsonBox
        • TypingsRapiTypes.RapiMaterial
        • TypingsRapiTypes.RapiMaterialGroup
        • TypingsRapiTypes.RapiMaterialShading
        • TypingsRapiTypes.RapiMesh
        • TypingsRapiTypes.RapiMeshData
        • TypingsRapiTypes.RapiMeta
        • TypingsRapiTypes.RapiPackage
        • TypingsRapiTypes.RapiPlan
        • TypingsRapiTypes.RapiPlanAsset
        • TypingsRapiTypes.RapiPlanSetting
        • TypingsRapiTypes.RapiPlanSnapshotGetData
        • TypingsRapiTypes.RapiPlanSnapshotGetDataWith3dUrls
        • TypingsRapiTypes.RapiPlanSnapshotPostData
        • TypingsRapiTypes.RapiPrice
        • TypingsRapiTypes.RapiRetailer
        • TypingsRapiTypes.RapiRole
        • TypingsRapiTypes.RapiShortId
        • TypingsRapiTypes.RapiSkin
        • TypingsRapiTypes.RapiTag
        • TypingsRapiTypes.RapiTagForUi
        • TypingsRapiTypes.RapiTagGeneric
        • TypingsRapiTypes.RapiTenant
        • TypingsRapiTypes.RapiTexture
        • TypingsRapiTypes.RapiUser
        • TypingsRapiTypes.RapiUserSetting
        • TypingsRapiTypes.RoomleSortable
        • TypingsRapiTypes.UserAction
      • Modules
        • CommonInterfaces
        • EnvironmentDynamicEnvironmentSettingLoader
        • LightsettingDynamicLightSettingLoader.Internal
        • LightsettingDynamicLightSettingLoader
        • SceneSettingsLoader
        • UtilsShims.Internal
        • UtilsShims
        • Configurator.Internal
        • Configurator
        • RoomleConfigurator.Internal
        • RoomleConfigurator
        • ServicesConfiguratorUiCallback.Internal
        • ServicesConfiguratorUiCallback
        • GlbViewer
        • RoomleGlbViewer.Internal
        • RoomleGlbViewer
        • Planner
        • RoomlePlanner.Internal
        • RoomlePlanner
        • RoomlePlannerUiCallback.Internal
        • RoomlePlannerUiCallback
        • TypingsKernel.Internal
        • TypingsKernel
        • TypingsRapiTypes
  • Rubens admin
    • Rubens Admin Help
      • Getting started
      • Dashboard
      • Catalogs
      • Tags
      • Products
      • Components
      • Meshes
      • Materials
      • Import/Export
      • Administration
    • Requirements & Sample products
      • 3D Assets Requirements
      • Material & Textures Requirements
      • Sample products and files
  • Content Creation
    • Overview
    • Material Definition
      • Ideas
      • References
      • Resources
    • Blender Addon
    • Scripting Resources
      • Environment Setup for Making Roomle Content
      • Hello World Example for Roomle Component Scripting
      • Rubens CLI Setup and Usage Tutorial
      • Using Code Snippets to Instantly Load Offline Component Definitions
      • How to Debug Content
      • Introduction to Making Level 2 Material Configurators
      • Meshes Conversion and Upload
      • Set Up Materials
      • Level 2 Component Definition
      • Set Up Product Entries
      • Level 2-4 Content Requirements for 3D Data
      • 3D Models & Meshes
      • Prerequisities for Roomle Content Scripters
      • Level 3 Component Definition Basics
      • Parameters
      • Roomle Script Language Reference
      • Example: Scripting a Table from Primitives
      • Example: Parameterized Shelf System
      • SubComponents
      • Basic Docking Topics
      • Global Parameters and Parameter Context
      • Advanced Part List Topics
      • Dimensioning
      • Pricing
      • Advanced Docking Logic
      • Using GetMaterialPropery Function
      • Tenant Settings
      • Roomle Content Project Data Structure
      • Roomle Content Naming Conventions
      • Processes and Good Practices
      • Real Configurator Examples - Chairs, Armchairs, Footstools
      • Simple Colour Changing Product Scripting Example
      • 4-Post Shelving System Example
      • Office Table System Example
      • Scripting Template: Complex Sofa
      • Scripting Template: Two-Part Sofa System
      • Scripting Template: Simple Sofa System
      • Scripting Template: Wardrobe
      • Processing Meshes with Blender
    • Importer
    • IDM
      • About IDM
      • Data format
      • Extension files
      • Conversion
      • Docking logic
      • Part lists
      • Price logic
    • RoomleScript Reference
      • Configurationformat
      • Configuration and Plan
      • Error code list
      • Configurator Features
      • Configurator Script
      • Coordinate Systems
  • WHATS NEW?
    • 2025
      • May 2025
      • April 2025
      • March 2025
      • February 2025
      • January 2025
    • 2024
      • December 2024
      • November 2024
      • October 2024
      • September 2024
      • August 2024
      • July 2024
      • June 2024
      • May 2024
      • April 2024
      • March 2024
  • REST API
    • REST API Reference
      • RAPI Documentation
      • Webhook
      • Endpoints
        • AssetController
        • Authentication
        • CatalogController
        • CatalogElementAdditionalInfo
        • ComponentController
        • ConfigurationController
        • ConfiguratorController
        • Item
        • MaterialController
        • MeshController
        • PlanController
        • PlanSnapshotController
        • PriceController
        • PriceServiceController
        • ShortIdController
        • Skin
        • Statistics
        • TagController
        • Tenant
        • TextureController
        • User
        • UserSettings
    • Product Matching
  • Changelogs
    • Rubens Configurator Changelog
    • Rubens SDK Changelog
    • Rubens Admin Changelog
    • Material Definition Changelog
Powered by GitBook
On this page
  • Geometry definition:
  • Defining parameter logic
  1. Content Creation
  2. Scripting Resources

Example: Parameterized Shelf System

PreviousExample: Scripting a Table from PrimitivesNextSubComponents

Last updated 4 months ago

In this example, we are going to make a rectantular shelf, which consists of a thick outer wall and thin inner walls. It will basically be a grid of shelves with fields of size 35x35 cm with their horizontal and vertical counts determined by a parameter the end-user will be able to choose. In cases, where there are repeated segments that make a lot of combinations, it can be hard to maintain a huge number of models. A slightly more complex definition of the scripting project and problem decomposition can yield in the possibility to add more size options as easy as just to add a parameter option and an articleNr. Let's look step-by-step how such a procedural component can be made using loops and at the steps that will make the shelf:

Geometry definition:

Thickness of outer wall: 40 mm Thickness of inner walls: 20 mm Available configurations: 1x1, 2x1, 2x2, 2x4, 3x4, 4x4, 4x5, 5x5 compartments Size of comparment: 350 x 350 mm Total depth: 400 mm

Therefore, total size in one dimension is (example on x):

width = fieldsX * 350 + 2 * 40 + (fieldsX - 1) * 20

It is a good question to clarify, how you want the end users to define their furniture: By count of grid options, or by the overall size?

Because mostly we have to fit in some given dimensions, let's use total size as the parameters. Therefore, we will have a conversion of:

compartments
total size

1

430

2

800

3

1170

4

1540

5

1910

We solve this problem in following steps:

  1. Define parameter logic

  2. Prepare data for drawing geometry

  3. Implement geometry using for-loops

Defining parameter logic

As in an previous example, we will set-up parameters of the size with value objects, allowing us to create the needed combinations and converting the sizes to the compartments counts.

We will also create a green debug surface to check, if we got the total size correctly.

{
    "id": "demoCatalogId:example_shelf",
    "parameters": [
        {
            "key": "width",
            "labels": {
                "en": "Width"
            },
            "type": "Decimal",
            "unitType": "length",
            "defaultValue": 800,
            "valueObjects": [
                {
                    "value": 430,
                    "condition": "true"
                },
                {
                    "value": 800,
                    "condition": "true"
                },
                {
                    "value": 1170,
                    "condition": "true"
                },
                {
                    "value": 1540,
                    "condition": "true"
                },
                {
                    "value": 1910,
                    "condition": "true"
                }
            ],
            "enabled": true,
            "visible": true,
            "visibleInPartList": true,
            "onValueChange": "
                if (width == 430) { fieldsX = 1; }
                if (width == 800) { fieldsX = 2; }
                if (width == 1170) { fieldsX = 3; }
                if (width == 1540) { fieldsX = 4; }
                if (width == 1910) { fieldsX = 5; }
            "
        },
        {
            "key": "height",
            "labels": {
                "en": "Height"
            },
            "type": "Decimal",
            "unitType": "length",
            "defaultValue": 1000,
            "valueObjects": [
                {
                    "value": 430,
                    "condition": "in(width, 430, 800)"
                },
                {
                    "value": 800,
                    "condition": "width == 800"
                },
                {
                    "value": 1540,
                    "condition": "in(width, 800, 1170, 1540)"
                },
                {
                    "value": 1910,
                    "condition": "in(width, 1540, 1910)"
                }
            ],
            "enabled": true,
            "visible": true,
            "visibleInPartList": true,
            "onValueChange": "
                if (height == 430) { fieldsZ = 1; }
                if (height == 800) { fieldsZ = 2; }
                if (height == 1540) { fieldsZ = 4; }
                if (height == 1910) { fieldsZ = 5; }
            "
        },
        {
            "key": "material",
            "labels": {
                "en": "Colour"
            },
            "type": "Material",
            "defaultValue": "value",
            "validValues": [
                "isdt:surface_oak",
                "isdt:surface_cremewhite",
                "isdt:surface_nut",
                "isdt:surface_gray"
            ],
            "visible": true,
            "visibleInPartList": true
        }
    ],
    "onUpdate": "
        if (ifnull(inited, false) == false) {
            inited = true;
            outerThickness = 40;
            innerThickness = 20;
            sizeFieldX = 350;
            sizeFieldZ = 350;
            depth = 400;
        }
    ",
    "geometry": "
        AddCube(Vector3f{width, 10, height});
         SetObjSurface('isdt:green');
    "
}
  1. We will create the outer frame. We add following to the geometry script:

/* left, right wall */
AddCube(Vector3f{outerThickness, depth, height});
 SetObjSurface(material);
Copy();
 MoveMatrixBy(Vector3f{width - outerThickness, 0, 0});
/* bottom, top walls */
AddCube(Vector3f{width - 2 * outerThickness, depth, outerThickness});
 SetObjSurface(material);
 MoveMatrixBy(Vector3f{outerThickness, 0, 0});
Copy();
 MoveMatrixBy(Vector3f{0, 0, height - outerThickness});

Let's look at the result. We got the green surface perfectly aligned with the outer geometry, allowing us to delete it already (we could have viewed the outer dimensions again, but this is a different approach - immediately visible, alarming you if it goes wrong during your workflow).

However, see how the texture is applied to the vertical parts: this is not how it is usually done - the texture is mapped transversely to the length of the part.

To solve this, we use primitive functions with UV settings. The 90 is the angle of the rotation of the surface in degrees.

AddCube(Vector3f{outerThickness, depth, height}, Vector2f{1, 1}, 90, Vector2f{0, 0});
  1. We do the inner division walls. We start with the horizontal one, then we go up. Notice the i variable in the local context in the for-loop, so that this variable is not defined in the whole component, possibly causing more update loops. It is not necessary in simple components if you do not use an i elsewhere, but still recommended.

If there are more than 2 comparments in height, we draw a floor, which we then copy with respect, that we already have one and need one less. Therefore, we start with _.i = 2.

if (fieldsZ > 1) {
    AddCube(Vector3f{width - 2 * outerThickness, depth, innerThickness});
     SetObjSurface(material);
     MoveMatrixBy(Vector3f{outerThickness, 0, outerThickness + sizeFieldZ});
    for (_.i = 2; _.i < fieldsZ; _.i++) {
        Copy();
         MoveMatrixBy(Vector3f{0, 0, innerThickness + sizeFieldZ});
    }
}
  1. We need an analogic amount of the vertical dividers. We will use the same logic as with the horizontal dividers to generate them. The difference is, that we need to generate them for all levels separately, so that they do not get drawn over each other, which would create coplanarities in their intersections. Also, the AddCube function draws a cube which edges are slightly rounded. That is why we draw the vertical dividers in one level, enclose them in a group and then we copy the whole group of these dividers and move them always one level up. Notice that we again use the variation of the primitive under the snippet 'AddCubeWithUvSettingsAndBevels' to rotate the textures.

if (fieldsX > 1) {
    BeginObjGroup('VERTICAL_DIVIDERS');
        /* will divide one row into more columns */
                Vector3f{innerThickness, depth, sizeFieldZ}, Vector2f{1, 1}, 90, Vector2f{0, 0}, 2);
         SetObjSurface(material);
         MoveMatrixBy(Vector3f{outerThickness + sizeFieldX, 0, outerThickness});
        for (i = 2; i < fieldsX; i++) {
            Copy();
             MoveMatrixBy(Vector3f{innerThickness + sizeFieldX, 0, 0});
        }
    EndObjGroup('VERTICAL_DIVIDERS');
    /* copy into upper rows */
    for (i = 1; i < fieldsZ; i++) {
        Copy();
         MoveMatrixBy(Vector3f{0, 0, innerThickness + sizeFieldZ});
    }
}

The result should look like this:

Note: We've left the constant in onUpdate, because we are going to use this component as an example for the docking ranges. Therefore, we will need those constant accessible accross the whole component.

See the final source code

here
resulting shelf system
size fits, uv error
resulting shelf system