The next thing we need is a place where we want to put the canvas on which Three.js operates. In our case we just add a div container with a specific css class. The styling, sizing of the div is done by CSS. Since we use in our example vue js, we are using the ref attribute to declare the container scene which we can then use directly in javascript. Of course you can also use vanilla javascript and use the id attribute in the div and use it with an query selector in javascript.
Since we author the SDK in TypeScript we also want to use TypeScript in this guide. We hope you can see the benefits quickly. We think that exploring a SDK is much easier with code completion and intellisense. Therefore IDEs like VSCode, Webstorm, Atom etc are a great help. So let's get started. To load a configuration we need to add the following code to the setup method of our Vue component. Most of the code is framework independent. Only the way we hand over the DOM element could be different, as described above if you are using vanilla javascript please just use the id attribute on the div element and get it in javascript with a query selector.
Tweaking the default scene
Since we are loading a shelf we can improve the light situation slightly. To make it easy we provided light settings which fit for special furniture types, for example sofa or shelf (more details see lights or our our reference), to use one of these just use the following code (this is a continuation of the previous example. It's enough to pass the correct settings to setGlobalInitData, therefore we change the code slightly):
There are several more options to tweak but we won't go into detail here. Therefor see our reference.