RoomleConfigurator.Internal.GBufferMaterialCache
configurator-core/src/roomle-configurator.internal.GBufferMaterialCache
Hierarchy
↳
GBufferMaterialCache
Table of contents
Constructors
Accessors
Methods
Constructors
constructor
• new GBufferMaterialCache()
Overrides
Accessors
groundDepthWrite
• set groundDepthWrite(value): void
Parameters
value
boolean
Returns
void
Methods
addLineOrPoint
▸ addLineOrPoint(object3d): void
Parameters
object3d
Object3D<Object3DEventMap>
Returns
void
Overrides
ObjectRenderCache.addLineOrPoint
addMesh
▸ addMesh(mesh): void
Parameters
mesh
Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
Returns
void
Overrides
addObject
▸ addObject(_object3d): void
Parameters
_object3d
Object3D<Object3DEventMap>
Returns
void
Overrides
addToCache
▸ addToCache(object, updateObjectData): void
Parameters
object
Object3D<Object3DEventMap> | Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
updateObjectData
Returns
void
Inherited from
clear
▸ clear(): void
Returns
void
Inherited from
dispose
▸ dispose(): void
Returns
void
Overrides
onAfterRender
▸ onAfterRender(): void
Returns
void
Inherited from
ObjectRenderCache.onAfterRender
onBeforeRender
▸ onBeforeRender(): void
Returns
void
Inherited from
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