Ideas
sheen / sheen tint
emission
anisotropic
specular tint
custom texture scale/offset(/rotation)
clear coat / clear coat roughness
rich color (CIE XYZ)
server-side channel packing
Convert to GPU format
KTX/BasisU
power of two
size variants
mipmap generation (optional)
SSS
Secondary Albedo/Normal maps with separate transform
we have to provide a material editor with instant feedback
material editor that warns you if you fuck up
show lightness/value of colors
Self-explaining labels for texture mappings
"Teilbar" :D
KTX/BasisU upload
Auto-create Materials by extracting from uploaded files
Blend files
glTF files
etc.
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