Ideas

  • sheen / sheen tint

  • emission

  • anisotropic

  • specular tint

  • custom texture scale/offset(/rotation)

  • clear coat / clear coat roughness

  • rich color (CIE XYZ)

  • server-side channel packing

  • Convert to GPU format

    • KTX/BasisU

    • power of two

    • size variants

    • mipmap generation (optional)

  • SSS

  • Secondary Albedo/Normal maps with separate transform

  • we have to provide a material editor with instant feedback

  • material editor that warns you if you fuck up

  • show lightness/value of colors

  • Self-explaining labels for texture mappings

  • "Teilbar" :D

  • KTX/BasisU upload

  • Auto-create Materials by extracting from uploaded files

    • Blend files

    • glTF files

    • etc.

Last updated