# References

In order to ensure consistent visuals across platforms we have to create references.

# Materials

  • some selected colors (rough…glossy)

  • two sided plane / doubleSided

  • billboard alphaCutout + doubleSided

  • clear glass

  • colored clear glass

  • cloudy glass

  • colored cloudy glass

  • tree leaves

  • semi-transparent paper rough transmission or opacity?

  • light-flare additive blending? emission?

# Lighting

  • Simple one directional light
  • Reference HDR environment map

# Object

# Scene

  • Floor with unit pattern

# Renderer